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Ask DICE: Battlefield 4, Levolution And Commander Mode

dmcdonagh

2013-09-04

We’ve been seeing questions pouring in from fans who are excited for the launch of Battlefield 4 – now just 2 months away!
bf4-paracel-news.png

We’ve been seeing questions pouring in from fans who are excited for the launch of Battlefield 4 – now just 2 months away!

In the spirit of keeping our fans informed and Prepared 4 Battle we’re continuing a new series called “Ask DICE,” featuring questions that we’ve received from Battlefield players with answers straight from the development team at DICE. Check back here every other Friday for answers, exclusive info, and more.

Battlefield 4 Levolution and Commander Mode Q&A
This week we’ll be answering your questions on Levolution and Commander Mode – both exciting aspects of the game that make Battlefield 4 incredibly unique and fun. Levolution is a game-changing concept where the environment reacts to your every move, both big and small. Now you can bring down a whole skyscraper like in the Siege of Shanghai map or raise bollards to stop a tank or jeep from entering a certain area in the same map. Commander Mode adds a new layer of strategic teamplay to the game by letting two additional players take the Commander seat with a birds-eye view of the map to deploy powerful intel and assets to assist your team on the ground.

Oliveira117 asked, 'In Commander Mode if your commander is AFK or doing a very poor job will you be able to vote for him to be demoted (or kicked) from the game?'
A Mutiny can be instigated by the team’s squad leaders if they feel the Commander is doing a poor job.

Mutiny will not be allowed for a period of time after a new Commander is chosen, so each Commander will get a chance to prove themselves.

Lieutenant00 asked, 'What kinds of features will Commander Mode have, like Tomahawk, supply/vehicle drop, etc.?'
There’s a long list of things you can do as a Commander. From a birds-eye view, Commanders can control various support for their respective teams including cruise missile strikes, gunship, supply and vehicle drops, UAVs and more.

As your team carries out your orders and captures objectives, more assets are unlocked for use.

The Commander can also give you critical intelligence, calling out and pinpointing high value targets (players on a killstreak), and they can guide the troops on the ground to key objectives to win the battle.

Andy0440 asked, 'How does one become a Commander?'
Players will queue into a server as a Commander and wait for their opening. We’re looking into giving players other options like going to Battlelog to customise their character/loadout and check out stats while they wait.

Cphacker95 asked, 'Will Commander Mode be usable on console, being able to use the mode while on PS3/Xbox or will we need to get a Tablet?'
While you are able to use tablets for Commander Mode, you will also be able to use Commander Mode on current and next gen consoles as well as PC.

While you are able to use tablets for Commander Mode, you will also be able to use Commander Mode on current and next gen consoles as well as PC.

Fird96 asked, 'Will other maps have their own “special” Levolution? Will there be the same Levolution (falling building) or different Levolution in other maps?'
Yes, Levolution occurs on every map. Some things are massive like reducing a skyscraper to rubble or flooding an entire level in real-time. Others are small but hugely impact the game like shooting fire extinguishers to distract enemies or cutting the power of a building to blind opponents.

If you haven’t seen the Paracel Storm map we unveiled at Gamescom we encourage you to do so. There you can see how players have the option of taking down a turbine weakened by lightning in order to free the damaged destroyer stuck on it. If you manage to set the destroyer adrift, it will crash onto the island, changing the layout of the map and allowing your team to take control of the anti-air weapons on the ship.

These moments are all triggered by the players – they aren’t just timed moments that will happen no matter what you do in the match. You and your teammates will have to decide if it would be a better tactical decision to radically change the map, or if it would be wiser and better for your play-style if you stopped the other team from triggering these events.

Yes, Levolution occurs on every map. Some things are massive like reducing a skyscraper to rubble or flooding an entire level in real-time. Others are small but hugely impact the game like shooting fire extinguishers to distract enemies or cutting the power of a building to blind opponents.

If you haven’t seen the Paracel Storm map we unveiled at Gamescom we encourage you to do so. There you can see how players have the option of taking down a turbine weakened by lightning in order to free the damaged destroyer stuck on it. If you manage to set the destroyer adrift, it will crash onto the island, changing the layout of the map and allowing your team to take control of the anti-air weapons on the ship.

These moments are all triggered by the players – they aren’t just timed moments that will happen no matter what you do in the match. You and your teammates will have to decide if it would be a better tactical decision to radically change the map, or if it would be wiser and better for your play-style if you stopped the other team from triggering these events.

NoVa X chopper asked, 'Will the gameplay be different on next-gen consoles other than map size and amount of players? By this I mean will there still be Levolution on current gen consoles?'
Levolution remains the same no matter what system you play Battlefield 4 on and the Levolution moments on current-gen consoles will be just as game-changing as on next-gen. The only difference is that for the first time on console, you can play 64-player matches on Xbox One and PlayStation 4 at 60 FPS.

 

 
 
 
 
 

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